One of the parts of Fastlane that I've really enjoyed and loved is the Favor. The favor is, more or less, an ablative relationship. It can connect an NPC and a PC, or two PCs (favors between NPCs are considered the responsibility of the croupier, and not worth tracking).
Now, unfortunately, the Favor requires a lot of paperwork. Assuming we have X PCs and Y NPC, that makes X(X-1)(Y) potential combinations of favors. Also, people can owe multiple favors to the same individual.
This has led to the Big Three of Fastlane's sheets: the Character Sheet, the Supporting Character Sheet (eventually the Crowd Sheet), and the Master Favor Record (often multiple pages in length).
On one hand, the Favor mirrors a lot of the situation/style/color that the game is attempting to build.
On the other hand, the Favor requires a shitload of paperwork, especially if handled the way I envision it being handled.
In my experience, in some Fastlane sessions, the Favors are never mentioned or touched. But the Favors influence character/story creation, as the conceit of the favors manage to allow the PCs to create additional supporting characters (and 'you owe me' was a great kind of damage).
So, on the eve of Fastlane: Revised being released (I believe the last unit of the old Fastlane print edition was sold last year) I'm investigating and questioning every facet of the game. Some changes are already established (see: http://www.twistedconfessions.com/f
Fastlane is already a complicated and busy game on the table, what with the chips and the bidding and the wheel and all that. I'm now wondering if favors are a needless complexity. Does anyone (who knows about
Fastlane) have any input? Especially if you've done any actual play...
I may be considering killing a darling; but I may also be removing an integral part.